Kartensuche
Ergebnis
Treffer : 31 - 40 (von 40)
Alive / Well
Am Leben / Wohlauf
© Wizards of the Coast, Inc.
Manakosten : 3G/W
Sorcery
Sorcery
Text (eng):
Alive:
Put a 3/3 green Centaur creature token onto the battlefield.
Well:
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Alive:
Put a 3/3 green Centaur creature token onto the battlefield.
Well:
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Armed / Dangerous
Bewaffnet / Gefährlich
© Wizards of the Coast, Inc.
Manakosten : 1R/3G
Sorcery
Sorcery
Text (eng):
Armed:
Target creature gets +1/+1 and gains double strike until end of turn.
Dangerous:
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
Armed:
Target creature gets +1/+1 and gains double strike until end of turn.
Dangerous:
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
Down / Dirty
Abfall / Wiederverwertung
© Wizards of the Coast, Inc.
Manakosten : 3B/2G
Sorcery
Sorcery
Text (eng):
Down:
Target player discards two cards.
Dirty:
Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
Down:
Target player discards two cards.
Dirty:
Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
Far / Away
Weit / Weg
© Wizards of the Coast, Inc.
Manakosten : 1U/2B
Instant
Instant
Text (eng):
Far:
Return target creature to its owners hand.
Away:
Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
Far:
Return target creature to its owners hand.
Away:
Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
Give / Take
Geben / Nehmen
© Wizards of the Coast, Inc.
Manakosten : 2G/2U
Sorcery
Sorcery
Text (eng):
Give:
Put three +1/+1 counters on target creature.
Take:
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
Give:
Put three +1/+1 counters on target creature.
Take:
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
Profit / Loss
Profit / Verlust
© Wizards of the Coast, Inc.
Manakosten : 1W/2B
Instant
Instant
Text (eng):
Profit:
Creatures you control get +1/+1 until end of turn.
Loss:
Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Profit:
Creatures you control get +1/+1 until end of turn.
Loss:
Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Protect / Serve
Schützen / Dienen
© Wizards of the Coast, Inc.
Manakosten : 2W/1U
Instant
Instant
Text (eng):
Protect:
Target creature gets +2/+4 until end of turn.
Serve:
Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Protect:
Target creature gets +2/+4 until end of turn.
Serve:
Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Toil / Trouble
Last / Mühe
© Wizards of the Coast, Inc.
Manakosten : 2B/2R
Sorcery
Sorcery
Text (eng):
Toil:
Target player draws two cards and loses 2 life.
Trouble:
Trouble deals damage to target player equal to the number of cards in that players hand.
Fuse (You may cast one or both halves of this card from your hand.)
Toil:
Target player draws two cards and loses 2 life.
Trouble:
Trouble deals damage to target player equal to the number of cards in that players hand.
Fuse (You may cast one or both halves of this card from your hand.)
Turn / Burn
Verwandeln / Verbrennen
© Wizards of the Coast, Inc.
Manakosten : 2U/1R
Instant
Instant
Text (eng):
Turn:
Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.
Burn:
Burn deals 2 damage to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Turn:
Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.
Burn:
Burn deals 2 damage to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Wear / Tear
Verschleiß / Abnutzung
© Wizards of the Coast, Inc.
Manakosten : 1R/W
Instant
Instant
Text (eng):
Wear:
Destroy target artifact.
Tear:
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
Wear:
Destroy target artifact.
Tear:
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)