Kartensuche
Ergebnis
© Wizards of the Coast, Inc.
Uncommon
Instant
Target player gains 2 life for each creature on the battlefield.
© Wizards of the Coast, Inc.
Uncommon
Creature - Sliver, 3 / 3
Sliver creatures you control have When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield.
© Wizards of the Coast, Inc.
Uncommon
Creature - Human Soldier, 2 / 1
Dauntless River Marshal gets +1/+1 as long as you control an Island.
3U: Tap target creature.
© Wizards of the Coast, Inc.
Uncommon
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creatures color.)
Exile target attacking or blocking creature.
© Wizards of the Coast, Inc.
Uncommon
Enchantment
At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield.
© Wizards of the Coast, Inc.
© Wizards of the Coast, Inc.
Uncommon
Creature - Human Soldier, 2 / 2
Other white creatures you control get +1/+1.
W, TAP: Another target white creature you control gains vigilance until end of turn. (Attacking doesnt cause it to tap.)
© Wizards of the Coast, Inc.
Uncommon
Creature - Angel, * / *
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creatures color.)
Flying
Seraph of the Massess power and toughness are each equal to the number of creatures you control.
© Wizards of the Coast, Inc.
Uncommon
Creature - Angel, 4 / 4
Flying
Vigilance (Attacking doesnt cause this creature to tap.)
© Wizards of the Coast, Inc.
Uncommon
Creature - Wall, 0 / 4
Defender (This creature cant attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.